


Most large slot facilities will use up 1 material per day, so will the legacy buildings. Same for rank 2 bed facilities, It might be better to keep them and rank 1 and sacrifice an outpost to get more beds. A grade 3 Infirmary will need -1 material per day, but a grade 2 does not use up any materials and a grade 2 with a cast making kit will provide enough passive recovery to keep your community in good health, so maybe don't upgrade this until you really need too. A rank 2 Workshop with power will provide +1 material per day, so definitely upgrade this. Some will also provide +2 beds or have traits that say they don't need a bed. This is a good assistance to balance your costs. Some survivors have a Hero bonus that will provide +1 medicine, fuel, food. The third tip is to choose your survivors carefully. The second thing you will need is to max out your outposts to 6 slots, do this by upgrading your Command Center to level 3 to get 4 outpost slots and installing the facility mod that gives you another +2 outposts. This will save you a slot on your base and/or 1-2 outpost slots (not to mention a bucketload of influence). One of the biggest requirements to achieve this is to complete the Builder Legacy and use its perk in a new playthrough, this will provide all your bases with free water and power. It is perfectly possible to balance an entire base to provide +0 or even +1 of each resource per day.

